Unity Keycode Left Mouse Button

If you want the player to move and correct it's path while holding the mouse button, rather than only doing it when clicking, change "GetKeyDown" to "GetKey" on line 10. The problem is, while Java has great support for these input devices for GUI applications, computer games need to handle the input a little differently. Unityでユーザの操作入力を取り扱うにはInputクラスを使います。 Unity - スクリプトリファレンス: Input; 押しているかどうかboolで判断するButton系の取得と、どれぐらいの強さで入力されているか[-1, 1]範囲のfloatを返すAxis系があります。. The deprecated KeyboardEvent. GetKeyDown(KeyCode. It allows for rapid prototyping and project modularity when dealing with multiple inputs from the keyboard, a mouse and a game controller. If I was using a Mac, I imagine I'd map Right Command to Button2, and Right Option to Button3. They will turn yellow when selected. No key pressed. I recommend using the KeyCode enumeration instead of raw strings, so your IDE's autocompletion and the compiler will tell you when you're trying to use an unknown key identifier. 이런 경우 코드에서 모두 if/case 로 수정하지 않을텐데요. Click on the + button of Animator window the superior left. prerequisite is compiz, not Unity. For example, to capture the LEFT, RIGHT, and CENTER D-Pad button (as well as the A button on a game controller), use this code: @Override public boolean onKeyDown ( int keyCode , KeyEvent event ){ boolean handled = false ; switch ( keyCode ){ case KeyEvent. The Left (or primary) mouse button. Learn Unity for 2D Game Development - TIA. The Severed Hand is used to open doors with DNA scanners. By the comments I've read, that's the way it is ! I can get an event started by using a collision to trigger the event but that means I have to bump into my "buttons. Mouse button clicks. Drag & drop them to your canvas and you are good to go!. On a three-button mouse, the buttons are designated as the left, middle, and right buttons. More Element target The element that was clicked on or focused. More static KeyCode currentKey = KeyCode. If I was using a Mac, I imagine I'd map Right Command to Button2, and Right Option to Button3. All KeyCode and mouse button bindings in the profile have been replaced with a generic KeyBinding struct, which stores the type of binding (key or mouse) as well as the actual binding code (KeyCode or mouse button number respectively). So I figured I'd go for a quick question here: what are the entry names for adding mouse buttons in the input manager? Thanks!. I'm making a simple game and my gameobject (player) should move up when Space or Left Mouse Button is pressed. Unity real-time development platform. As Mouse X is assign to left click the player stats shooting when the screen is touched(or mouse is pressed while developing). And we specify which direct boolean we want to compare to, in this case it is KeyCode. Wrap the player around the left edge of the screen. To insert a button, right click in the Scene Hierarchy and go to Create → UI → Button. Once you click that box, the textures you imported from the Asset Store will show. Repeated presses won't result in an OnSelect(true). You can also increase distance between camera and player with mouse scroll wheel. Unity 3D – Setup. Home; web; books; video; audio; software; images; Toggle navigation. It's just that I cannot use the mouse with the Oculus/Unity integration loaded to point and click the mouse the way I can in Unity itself. You can snap vertex to vertex, vertex to surface and pivot to vertex. This is a shareware utility called BasicMouse and BasicBoard, which used to be called BabyMouse, that allows you to easily restrict several functions of the computer mouse and keyboard. This way works, but it can certainly be improved upon. Also, remember that if we are holding down the left alt button and clicking with the right mouse button we are rotating our camera. OnApplicationPause is always invoked. I checked some outdated tutorials how to change the default system mouse cursor in Unity but it lagged considerably. GetKey will repeatedly return true while the user holds down the specified key. Rotations are represented in Unity by quaternions (a math concept). Key or Mouse Button これでPS3の左十字キー(joystic button 7)とAキーに「Left」という名前をつけることができました。 最後にスクリプトで次のように記述することで 左十字キーが押されたときとAキーが押されたとき、いずれも「Left Key Pressed」という文字が表示 さ. Reading key press with Input. GetAxis(“Mouse Y”) ve Input. This content is still incredibly valuable and relevant. Note: This property is read-only. Name Descriptive Name Descriptive Negative Name Negative Button Positive Button Alt Negative Button Alt Positive Button Gravity Dead Sensitivity Snap Invert Type Axis Joy Num The name of the string used to check this axis from a script. More UIEvent (int key, char ch, bool down) Creates a new UI event for a keypress. Any of my search term words; All of my search term words; Find results in Content titles and body; Content titles only. Is it a non-configured button? then return. We will end up using all of these variables during the tutorial, so they will all be explained. Creating an RTS in Unity: Part V This method is simply detecting whether the left or right mouse button has been clicked and is passing on handling of that event. All KeyCode and mouse button bindings in the profile have been replaced with a generic KeyBinding struct, which stores the type of binding (key or mouse) as well as the actual binding code (KeyCode or mouse button number respectively). Input scripting API (see Unity's Input scripting reference for more information). edu is a platform for academics to share research papers. private float speed = 2. [Unity data files] UnityLoader. This page was last modified on 10 January 2012, at 20:45. Touch or click to take a screenshot in Unity 3D (KeyCode. The scroll wheel was moved. To get started, you'll need to create a new 2D project in Unity. position = new vector3(0, 0, 0); t. Ok ok, I'm not a newbie at all, I understand the code when I read it, I only have this problem on time because this way I can not do it and I would like to do it. Drag & drop them to your canvas and you are good to go!. One is sent every frame. Create terrain, trees, and water. The mouseButton variable (see the related reference entry) can be used to determine which button has been pressed. More static MouseOrTouch currentTouch = null Current touch, set before any event function gets called. Note: The input references in this document apply to Unity 4. This post follows: Part 10: Creating the CameraRig Control Script Unity supports several of input devices that simplify into mouse, joystick or keyboard behavior, it gets a bit challenging as the same input device will have varying input configurations across devices (PC, Mobile) and platforms (Windows 10, previous Windows, Linux, Mac, iOS, Android etc. //If the player clicks the left mouse button while looking at the object. Hello developers. Left click on any of the buttons and then press a key to change the assigned Keycode. oyun mouse ile mi oynanıyor? O zaman kodlarınızda Input. By the comments I've read, that's the way it is !. Mouse1, etc. On Unity site you can find request on the forum for InputManager programmatic access dating from 2004, and some new from 2014. GetKey(KeyCode. Unity - Input. The "1" mouse button is the secondary button on the user's mouse, which is usually the right mouse button. 이런 경우 코드에서 모두 if/case 로 수정하지 않을텐데요. Unity will only reference axises via the input manager, while buttons can be accessed via a string joystickbuttonX or through the KeyCode enum, where X is the number of the button provided in the table below. Unity 3D First and Third Person View Tutorial. I'm using the following code which I've taken from Unity and edited it a bit, but I seem to misunderstand the right way to actually add bounds to the camera controls and the way to implement the Ca. I am very new to C#. [Unity data files] UnityLoader. Use this to detect right mouse button presses. After fiddling around for awhile, I figured out that my mouse triggered it, but where is the mouse being connected in the Player setup in Unity? Input. Inaccurate UI button unity. Change Positive Button to "joystick button 0". You can also get and set the current position of the mouse, either relative to the desktop or to a window:. How to get button or key for input and how these axes behave / can be modified with the Input manager. Mouse0, KeyCode. By the comments I've read, that's the way it is !. Mouse5 Sixth mouse button. Introduction. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Check its Inspector view. So i just need a line that calls a virtual Mouseclick which i can place in the Behaviour script. From what you have said, I believe that you have the Unity desktop. Left click on the text object and change the text by using the text field. identity; t. This is from the Keys enum located in the System. Currently unity doesn't provide a way to configure the commands during the game. JoystickButton1 Button 1 on any joystick. MouseClick event. A simple XBox Game Controller input manager for your Unity project. The RectTransform, which is a new feature of 4. GitHub Gist: instantly share code, notes, and snippets. I guess no one has tried it before, with control key pressed, it has only been used with left-mouse-clicked and it has always worked for that case. GetMouseButtonDown(Keycode) to get input from a mouse button click where Keycode is a number from 0 to 2 signifying the left, right, & middle mouse button. I have a pictureBox0 and I want to let it move around with the arrow keys. To detect mouse button clicks, you use the GetMouseButtonDown() method which takes an integer value (between 0 and 2) to specify which mouse button you want to check. One thing to know about the mouse variables, and we will use this a lot, is how to get the coordinates of the mouse. Unity Controls (Keyboard) What would the value of bShiftPressed be if the Left Shift key is pressed? bShiftPressed = Input. Once again we make sure that the mouse is inside the playing area. Mouse button clicks. Instead, we can use the right property to obtain its right direction. If i push the arrow keys it moves in a circle the longer I hold the key the wider the circle. NumPad0 OrElse e. Once again, refer to my previous article to get started. This project aims to simplify accessing an XBOX Controller inputs and using them in your game. Scribd is the world's largest social reading and publishing site. Just use keyboard buttons and move camera with a float speed variable. GetKeyDown(KeyCode. We can write code instead of writing Vertical or horizontal in the brackets of input. When the player adds a letter by clicking a button, it adds the value of the buttons text/label to the players name. So I figured I'd go for a quick question here: what are the entry names for adding mouse buttons in the input manager? Thanks!. In this chapter, we will earn how to insert UI elements into our scene and go about working with them. Input for UWP). Add skyboxes in your project. First, you have to open the Unity project. Once that's all done, you should be able to play the game. Unity 3D – Setup. position = new vector3(0, 0, 0); t. I want to be able to perform clicks, double clicks, send mouse down and mouse up events etc. InputControl. Mouse button was pressed. Why is OnMouseDown() only called on the left button? I'm not sure about general Mac users, but on Windows, the right button is used for context sensitive functionality in almost all apps. ComputedStyle getComputedStyle. I guess no one has tried it before, with control key pressed, it has only been used with left-mouse-clicked and it has always worked for that case. GitHub Gist: instantly share code, notes, and snippets. Back in Unity editor, select the Ship object in the Hierarchy pane. It's currently very simple and only supports a small amount of actions, such as: Ba. To capture specific button press events in your View, override input event handlers such as onKeyDown(). A first-person character controller script is the starting point of any fps shooter game. 第五鼠标按钮。 Mouse5: Sixth mouse button. However, whatever wording I seem to try nothing seems to work. Unity defines this as the "1" mouse button, as the mouse button numbering begins at 0. [[Playable]] that plays an AnimationClip. 0 key - 9 key. What about specifically the Left Windows key? I've tried "left win" "left win logo" "win" "win logo" "windows" "windows logo" etc, running out of guesses. Right (Context menu) But the browser interprets the first 2 as 'clicks' and the third, that is the 'right click' as. Btw (1) if both buttons of the mouse give button 8 with xev, then I would tend to believe that the thing is faulty - Philippe De Brouwer Jun 5 '11 at 22:18 Btw (2) It might be that unity allows you to map a key to an action without knowing the keycode (in that case--sorry--the info from xev is not necessary). mmm there seems to be the issue. I want to be able to perform clicks, double clicks, send mouse down and mouse up events etc. These map directly to a physical key on the keyboard. Controls Use the Left Mouse Button to click on any Agent or obstacle. It's packed full of new features and improvements that we think you are going to love. They will turn yellow when selected. edu is a platform for academics to share research papers. Change each button's text so they read "Resume", "Restart", and "Quit" as seen in the screenshot posted earlier. Here is my code using UnityEngine; using System. /// * OnSelect (selected) is sent when a mouse button is first pressed on an object. Panda Behaviour is a scripting framework based on Behaviour Tree for Unity. And we specify which direct boolean we want to compare to, in this case it is KeyCode. As HTML5 becomes more popular, more of the major browsers begin to support its APIs. position = new vector3(0, 0, 0); t. The button settings should reflect the values on the Unity3D Xbox Controller wiki:. My wireless Logitech M705 started to behave strangely: Pressing down the left mouse button resulted in multiple clicks (i. After fiddling around for awhile, I figured out that my mouse triggered it, but where is the mouse being connected in the Player setup in Unity? Input. I want to add cursor key in that function/ I research about the coding for cursor key but I can't find the code same on what I. Also reduced default values because they were crazy fast in my project and made them public for easy modification in Unity's Inspector, as well as changing Space to instead move the camera up and adding Left Control for moving it down. Use this to detect left mouse button presses. If the left button is pressed, get then poll the mouse position using Gdx. Highlight the text you wish to copy: Click down once, with your cursor on one side of the text you want to copy, with your left mouse button. Fires when a character is actually added to a control. So I searched the Unity manual (now why didn't I check there first?). More UIEvent (int key, char ch, bool down) Creates a new UI event for a keypress. Touch or click to take a screenshot in Unity 3D (KeyCode. Here we instead are checking if a mouse button has been pressed using isButtonPressed passing in a button value defined in the Buttons object. We also covered how to use the tools in the designer to apply different transformation to a selected. More UIEvent (string type, object init) void SetModifiers Sets up the Modifiers property from the current Unity event allowing things like capsLock to work. Is it one of the configured buttons? then do the corresponding action. The left and right Shift keys cannot be differentiated on Windows UWP due to a bug/oversight in the Windows UWP API. Mouse0, KeyCode. This banner text can have markup. Description: The variable keyCode is used to detect special keys such as the arrow keys (UP, DOWN, LEFT, and RIGHT) as well as ALT, CONTROL, and SHIFT. So I'm going to say no, it probably won't work properly, unless you know for a fact that the MR works really well with Steam's VR toolkit, and even then some of the alignment of weapons and the controller might be off. If neither of these two buttons have been pressed, play the idle animation and do not move. These examples are extracted from open source projects. This article demonstrates how to input through the mouse using C# scripts in Unity. This content is still incredibly valuable and relevant. One is sent every frame. Emulate middle mouse click on a two button mouse in Windows 7. Is it a non-configured button? then return. A Simple Input Manager for Keyboard, Gamepad, and Touch May 20, 2017 - Input , Tutorial In this tutorial, I will show you how to create a simple input manager to handle directional input via the keyboard, a gamepad, or on-screen touch controls. Chapter No. Look at the documentation for a full list. If i push the arrow keys it moves in a circle the longer I hold the key the wider the circle. Introduction. chrootとは、UNIXオペレーティングシステムにおいて、現在のプロセスとその子プロセス群に対してルートディレクトリを変更する操作である。. Understanding GetButton and GetKey inputs in Unity. NET Core ecosystem is the lack of any true cross-platform UI toolkit. Licensed under the Oculus VR Rift SDK License Version 3. If neither of these two buttons have been pressed, play the idle animation and do not move. And we specify which direct boolean we want to compare to, in this case it is KeyCode. Get button down unity keyword after analyzing the system lists the list of keywords related and the list of websites with related content, in addition you can see which keywords most interested customers on the this website. Prerequisites. onkeydown Fires when the user depresses a key (but not yet released) on the. Some keys such as Escape, Middle Mouse Button, and Shift-QuestionMark are used by SAGE2 and may conflict with interaction. Sometimes -- and it seems to happen much more often when dealing with blocking resources (such as serial ports) or multiple threads -- your built Unity game will crash or hang when calling Application. Perhaps searching will help find a related post. You need to initialize it in starting function ( could be Awake, Start etc. Here the space key is assigined and it will return some value. Be aware that only mapped elements determine whether a Controller just became active. 0 has support for UDP sockets, which allows you to send and receive messages using the Universal Datagram Protocol. Simple Controller Input - For Unity 3D. Create sphere into your game. So when switching between upper and lower case, this method loops through each alphabetic button in turn and sets its label to an upper or lower case version of itself. The keycode for left mouse button is one but that only works on PCs. Mouse was dragged. All Rights reserved. Open Unity and the package should download automatically; If you are using Unity < 2018. Escape button is pressed and. Use a tool such as FaceFX, iClone, or Mixamo's FacePlus for that. If not, I've read of people using F11 and/or F12. 0 is for the left button, 1 is for the right button, and 2 is for the middle button. In Unity, create four folders: Materials, Prefabs, Scripts, and Sprites. We can also get its left direction by simply multiplying the right direction with a. Check my fork for a cleaned-up copy. It currently has support for keyboard/mouse (using Unity's builtin input) and Xbox-like gamepads (via SDL_GameController and Windows. Unity Environment version 5. I want CapsLock key on my keyboard to act like the left mouse button. One thing to know about the mouse variables, and we will use this a lot, is how to get the coordinates of the mouse. When the user then does any input, you check which button they pushed. It's currently very simple and only supports a small amount of actions, such as: Ba. Such functionality should be places inside of Update or FixedUpdate methods of the object that will handle user’s input. mouse chord key - both the left and right mouse buttons pressed at the same time. Already processed event. Left-click and choose Add a Texture, and a small window will pop up asking you to choose a texture. Use this to detect middle mouse button presses. However, I'm afraid some browsers will fail to recognize the mousewheel's keycode being 2 and will confuse it with the other mouse buttons, thus crashing the code. Get button down unity keyword after analyzing the system lists the list of keywords related and the list of websites with related content, in addition you can see which keywords most interested customers on the this website. In Unity3d you can change only vertical field of view for a camera by default. Add skyboxes in your project. I know which button is pressed by XEV, but I don’t know how to listen for mouse movements and then execute. From what you have said, I believe that you have the Unity desktop. Windows 10 Universal: Left Shift is activated when Right Shift is pressed. I'm making a simple game and my gameobject (player) should move up when Space or Left Mouse Button is pressed. The struct has its own inspector, which allows unified display and offers an "auto-bind" tool to quickly set. A repaint event. The Agents here are the purple capsules and the movable obstacles are the red cylinders. Controls Use the Left Mouse Button to click on any Agent or obstacle. For example, the virtual-key code for the LEFT ARROW key is VK_LEFT (0x25). This is realized through 4 event handlers and a few Event object properties. ----- Join the community, keep on. Try pressing both the left and right mouse buttons at the same time. I have a pictureBox0 and I want to let it move around with the arrow keys. Prefabs folder contains some plug 'n' play prefabs. Quaternion. txt) or read online for free. I'm using the following code which I've taken from Unity and edited it a bit, but I seem to misunderstand the right way to actually add bounds to the camera controls and the way to implement the Ca. Existem vários aspectos que tornam a percepção humana uma coisa complicada de medir, como, por exemplo, a ondulação da realidade, posto que tudo vibra, a inércia do Ser presente em todo corpo que possui massa, a entropia que tende a levar o ser ao caos quando não usa positivamente a carga de energia que tem, as questões sexuais, os acúmulos de energia, os esgotamentos e exageros, a. For this to occur, the various events cannot be disabled in the control's class. Here is my code using UnityEngine; using System. //If the player clicks the left mouse button while looking at the object. 0-rc2 and snõwkit I started a tile editor with no real hopes of actually finishing it to the extent that I did. , read more about execution order in Unity) as false. Be aware that only mapped elements determine whether a Controller just became active. Unity Controls (Keyboard) What would the value of bShiftPressed be if the Left Shift key is pressed? bShiftPressed = Input. And unity will be even more awesome for developing. It's just that I cannot use the mouse with the Oculus/Unity integration loaded to point and click the mouse the way I can in Unity itself. KeyCode > Keys. The Severed Hand is used to open doors with DNA scanners. Match Search Query on Server. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff. At 2/27/09 07:56 AM, Fion wrote: At 2/27/09 07:18 AM, Nuttro wrote: He said left click not right click you fool He was talking about left click not right click you fool. For example, an input axis representing pause can have multiple keyboard buttons as well as a mouse button, etc. NET Core ecosystem is the lack of any true cross-platform UI toolkit. More static MouseOrTouch currentTouch = null Current touch, set before any event function gets called. Use the tables below to map the buttons on the Amazon Fire TV remotes and game controllers with the Unity input manager buttons and axes. (like after clicking an object and I also happen to have the mouse over the Movement x-axis handle, the event is called) This is different from if I click the right mouse button, which seems to call the MouseUp event every time the right mouse is clicked. Be aware that only mapped elements determine whether a Controller just became active. In some respects this mapping is unfortunate, because you should never think of virtual-key codes as characters, for the reasons discussed. NumPad0 OrElse e. You should have private member in your class that will indicate if button was pressed for first time. Open the dropdown menu for the first new Axis, and change the values to the following settings for the A button: For the next 3 inputs, input the same settings for the other 3 face buttons, except for "Name" and "Positive Button". So i just need a line that calls a virtual Mouseclick which i can place in the Behaviour script. Input mapping in the current implementation of the SAGE2-Unity module depends on what interaction device is used (ex: SAGEPointer vs direct mouse input). You can vote up the examples you like and your votes will be used in our system to generate more good examples. LeftKey should send left, RightKey should send right, etc. As Mouse X is assign to left click the player stats shooting when the screen is touched(or mouse is pressed while developing). 2 (the "License"); you may not use the. This way works, but it can certainly be improved upon. Or we do it with other buttons or key press. There are many more available for keyCode; UP, DOWN, LEFT, RIGHT, ALT, CONTROL, SHIFT, BACKSPACE, TAB, ENTER, RETURN, ESC and DELETE. Unity’s button / Input system has been the source of confusion for many newcomers. copy & paste). Unity’s button / Input system has been the source of confusion for many newcomers. Here is the whole implementation of the LogData class. No probs there. I can disable the mecanim animations by pressing the left mouse button and turn the character that way into ragdoll but would love to do that out of the Statemachine using Behaviours. Repeated presses won't result in an OnSelect(true). Any of my search term words; All of my search term words; Find results in Content titles and body; Content titles only. In Unity3d you can change only vertical field of view for a camera by default. right' or even 'Button. Creates a new UI event for the mouse. Create sphere into your game. The right mouse button can be disabled, all buttons can be set to send left-clicks, mouse clicks can be restricted to a particular area of the screen etc. The 0 key through 9 key are the same as their ASCII equivalents 0-9. For the PC, GameFAQs has game information and a community message board for game discussion. Emulate middle mouse click on a two button mouse in Windows 7. Last time we went through the process of storing details about a game to a save file. If the player's x position is below -10, we need to move the player to +10. A first-person character controller script is the starting point of any fps shooter game. Once the player starts the program, the command are permanently linked to the keyboard and mouse buttons. ) Sequence of 2 Keys - Basic. Remotely controlling a desktop AIR app with an Android phone AIR 2. The problem is, while Java has great support for these input devices for GUI applications, computer games need to handle the input a little differently. Unity real-time development platform. Now to handle the "jump" button. Was deinem Skript zuerst einmal fehlt, ist, dass du den besagten Feldern einen Wert über 0 zuweist. Move, Zoom and Rotate Camera - Unity3D (C#) Move: It is same as moving character. Once again, refer to my previous article to get started. 11 and macOS 10. GetMouseButton(1) return the boolean value indicating whether the right mouse button has been pressed down. I can disable the mecanim animations by pressing the left mouse button and turn the character that way into ragdoll but would love to do that out of the Statemachine using Behaviours. notme notme. Controls Use the Left Mouse Button to click on any Agent or obstacle. This property is mostly used together with the onmousedown event. Transition. A first-person character controller script is the starting point of any fps shooter game. Unity Environment version 5. I hope the right side of these buttons has a different keycode to the left side. Content is available under Creative Commons Attribution Share. And we specify which direct boolean we want to compare to, in this case it is KeyCode. Press Escape to open the panel. The method will return a Boolean value indicating whether the specified. The Button class inherits directly from the ButtonBase class. GetAxis("Mouse Y") return the duration / extent to which the mouse is moved in the direction y; Input. And we specify which direct boolean we want to compare to, in this case it is KeyCode. New address, same Unity3d. Open Unity and the package should download automatically; If you are using Unity < 2018. I got tired of waiting for this, so I wrote Clicker, a little app with no user interface that translates presses/releases of a key to presses/releases of the left mouse button. Unityでユーザの操作入力を取り扱うにはInputクラスを使います。 Unity - スクリプトリファレンス: Input; 押しているかどうかboolで判断するButton系の取得と、どれぐらいの強さで入力されているか[-1, 1]範囲のfloatを返すAxis系があります。. 8 it's also possible to quit WHDLoad using a button on the mouse, joystick or joypad. The fact-checkers, whose work is more and more important for those who prefer facts over lies, police the line between fact and falsehood on a day-to-day basis, and do a great job. Today, my small contribution is to pass along a very good overview that reflects on one of Trump’s favorite overarching falsehoods. Namely: Trump describes an America in which everything was going down the tubes under  Obama, which is why we needed Trump to make America great again. And he claims that this project has come to fruition, with America setting records for prosperity under his leadership and guidance. “Obama bad; Trump good” is pretty much his analysis in all areas and measurement of U.S. activity, especially economically. Even if this were true, it would reflect poorly on Trump’s character, but it has the added problem of being false, a big lie made up of many small ones. Personally, I don’t assume that all economic measurements directly reflect the leadership of whoever occupies the Oval Office, nor am I smart enough to figure out what causes what in the economy. But the idea that presidents get the credit or the blame for the economy during their tenure is a political fact of life. Trump, in his adorable, immodest mendacity, not only claims credit for everything good that happens in the economy, but tells people, literally and specifically, that they have to vote for him even if they hate him, because without his guidance, their 401(k) accounts “will go down the tubes.” That would be offensive even if it were true, but it is utterly false. The stock market has been on a 10-year run of steady gains that began in 2009, the year Barack Obama was inaugurated. But why would anyone care about that? It’s only an unarguable, stubborn fact. Still, speaking of facts, there are so many measurements and indicators of how the economy is doing, that those not committed to an honest investigation can find evidence for whatever they want to believe. Trump and his most committed followers want to believe that everything was terrible under Barack Obama and great under Trump. That’s baloney. Anyone who believes that believes something false. And a series of charts and graphs published Monday in the Washington Post and explained by Economics Correspondent Heather Long provides the data that tells the tale. The details are complicated. Click through to the link above and you’ll learn much. But the overview is pretty simply this: The U.S. economy had a major meltdown in the last year of the George W. Bush presidency. Again, I’m not smart enough to know how much of this was Bush’s “fault.” But he had been in office for six years when the trouble started. So, if it’s ever reasonable to hold a president accountable for the performance of the economy, the timeline is bad for Bush. GDP growth went negative. Job growth fell sharply and then went negative. Median household income shrank. The Dow Jones Industrial Average dropped by more than 5,000 points! U.S. manufacturing output plunged, as did average home values, as did average hourly wages, as did measures of consumer confidence and most other indicators of economic health. (Backup for that is contained in the Post piece I linked to above.) Barack Obama inherited that mess of falling numbers, which continued during his first year in office, 2009, as he put in place policies designed to turn it around. By 2010, Obama’s second year, pretty much all of the negative numbers had turned positive. By the time Obama was up for reelection in 2012, all of them were headed in the right direction, which is certainly among the reasons voters gave him a second term by a solid (not landslide) margin. Basically, all of those good numbers continued throughout the second Obama term. The U.S. GDP, probably the single best measure of how the economy is doing, grew by 2.9 percent in 2015, which was Obama’s seventh year in office and was the best GDP growth number since before the crash of the late Bush years. GDP growth slowed to 1.6 percent in 2016, which may have been among the indicators that supported Trump’s campaign-year argument that everything was going to hell and only he could fix it. During the first year of Trump, GDP growth grew to 2.4 percent, which is decent but not great and anyway, a reasonable person would acknowledge that — to the degree that economic performance is to the credit or blame of the president — the performance in the first year of a new president is a mixture of the old and new policies. In Trump’s second year, 2018, the GDP grew 2.9 percent, equaling Obama’s best year, and so far in 2019, the growth rate has fallen to 2.1 percent, a mediocre number and a decline for which Trump presumably accepts no responsibility and blames either Nancy Pelosi, Ilhan Omar or, if he can swing it, Barack Obama. I suppose it’s natural for a president to want to take credit for everything good that happens on his (or someday her) watch, but not the blame for anything bad. Trump is more blatant about this than most. If we judge by his bad but remarkably steady approval ratings (today, according to the average maintained by 538.com, it’s 41.9 approval/ 53.7 disapproval) the pretty-good economy is not winning him new supporters, nor is his constant exaggeration of his accomplishments costing him many old ones). I already offered it above, but the full Washington Post workup of these numbers, and commentary/explanation by economics correspondent Heather Long, are here. On a related matter, if you care about what used to be called fiscal conservatism, which is the belief that federal debt and deficit matter, here’s a New York Times analysis, based on Congressional Budget Office data, suggesting that the annual budget deficit (that’s the amount the government borrows every year reflecting that amount by which federal spending exceeds revenues) which fell steadily during the Obama years, from a peak of $1.4 trillion at the beginning of the Obama administration, to $585 billion in 2016 (Obama’s last year in office), will be back up to $960 billion this fiscal year, and back over $1 trillion in 2020. (Here’s the New York Times piece detailing those numbers.) Trump is currently floating various tax cuts for the rich and the poor that will presumably worsen those projections, if passed. As the Times piece reported: